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	<title>Comments on: Depth of field reloaded</title>
	<atom:link href="http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/feed/" rel="self" type="application/rss+xml" />
	<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/</link>
	<description>When I grow up I want to be a game developer</description>
	<lastBuildDate>Mon, 23 Nov 2009 21:22:27 +0100</lastBuildDate>
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		<title>By: encelo</title>
		<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/comment-page-1/#comment-1422</link>
		<dc:creator>encelo</dc:creator>
		<pubDate>Wed, 10 Dec 2008 11:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=60#comment-1422</guid>
		<description>Yes, it&#039;s a bit heavy, not precise as a real lens blur but, as you wrote, very effective.
I have implemented the ATI paper about high quality DoF, so I made use of their 2-passes Gaussian blur, but of course you can try with other means to achieve, more or less, the same result. :)</description>
		<content:encoded><![CDATA[<p>Yes, it&#8217;s a bit heavy, not precise as a real lens blur but, as you wrote, very effective.<br />
I have implemented the ATI paper about high quality DoF, so I made use of their 2-passes Gaussian blur, but of course you can try with other means to achieve, more or less, the same result. <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: hellohuan</title>
		<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/comment-page-1/#comment-1421</link>
		<dc:creator>hellohuan</dc:creator>
		<pubDate>Wed, 10 Dec 2008 03:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=60#comment-1421</guid>
		<description>i think the gaussian filter Costs too much pass to blur the image,al though very effective. i haven&#039;t used it in my program, does it Lower the FPS a lot, sorry for my poor english, waiting for your reply! thanks.</description>
		<content:encoded><![CDATA[<p>i think the gaussian filter Costs too much pass to blur the image,al though very effective. i haven&#8217;t used it in my program, does it Lower the FPS a lot, sorry for my poor english, waiting for your reply! thanks.</p>
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		<title>By: encelo</title>
		<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/comment-page-1/#comment-186</link>
		<dc:creator>encelo</dc:creator>
		<pubDate>Wed, 16 Apr 2008 18:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=60#comment-186</guid>
		<description>Thank you for your appreciation. ;)
The source is released under the GPL license and available on my site: http://encelo.netsons.org/programming/opengl</description>
		<content:encoded><![CDATA[<p>Thank you for your appreciation. <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
The source is released under the GPL license and available on my site: <a href="http://encelo.netsons.org/programming/opengl" rel="nofollow">http://encelo.netsons.org/programming/opengl</a></p>
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		<title>By: Alex</title>
		<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/comment-page-1/#comment-185</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 16 Apr 2008 14:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=60#comment-185</guid>
		<description>That&#039;s some really nice work, would be nice to see source though :)

Keep it up!</description>
		<content:encoded><![CDATA[<p>That&#8217;s some really nice work, would be nice to see source though <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Keep it up!</p>
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