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	<title>Comments for Encelo's Blog</title>
	<atom:link href="http://encelo.netsons.org/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://encelo.netsons.org/blog</link>
	<description>When I grow up I want to be a game developer</description>
	<lastBuildDate>Wed, 18 Nov 2009 10:40:54 +0100</lastBuildDate>
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		<title>Comment on Composing renders in a strip by Hoxolotl</title>
		<link>http://encelo.netsons.org/blog/2009/01/06/composing-renders-in-a-strip/comment-page-1/#comment-4652</link>
		<dc:creator>Hoxolotl</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=159#comment-4652</guid>
		<description>when having to render sprite sheets with a running animation (8frames) under 16 different angles it&#039;s very usefull.
Getting one big .png in the end instead of 128 images that have to be stitched together, these kind of nifty scripts mean we can add more models (because we have more time to do something else).</description>
		<content:encoded><![CDATA[<p>when having to render sprite sheets with a running animation (8frames) under 16 different angles it&#8217;s very usefull.<br />
Getting one big .png in the end instead of 128 images that have to be stitched together, these kind of nifty scripts mean we can add more models (because we have more time to do something else).</p>
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		<title>Comment on Composing renders in a strip by encelo</title>
		<link>http://encelo.netsons.org/blog/2009/01/06/composing-renders-in-a-strip/comment-page-1/#comment-4328</link>
		<dc:creator>encelo</dc:creator>
		<pubDate>Thu, 12 Nov 2009 03:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=159#comment-4328</guid>
		<description>Wow, that&#039;s wonderful, both that your studio uses my script and that you&#039;re using Blender! :)</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s wonderful, both that your studio uses my script and that you&#8217;re using Blender! <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Composing renders in a strip by Hoxolotl</title>
		<link>http://encelo.netsons.org/blog/2009/01/06/composing-renders-in-a-strip/comment-page-1/#comment-4239</link>
		<dc:creator>Hoxolotl</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=159#comment-4239</guid>
		<description>We&#039;ve been using version = &quot;1.11 2009/03/20&quot; of this script for rendering sprites for our game engine, it&#039;s great :)
Thanks a lot.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve been using version = &#8220;1.11 2009/03/20&#8243; of this script for rendering sprites for our game engine, it&#8217;s great <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Thanks a lot.</p>
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		<title>Comment on Summer summary by encelo</title>
		<link>http://encelo.netsons.org/blog/2009/08/28/summer-summary/comment-page-1/#comment-3108</link>
		<dc:creator>encelo</dc:creator>
		<pubDate>Sat, 29 Aug 2009 15:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=270#comment-3108</guid>
		<description>Thank you! :)</description>
		<content:encoded><![CDATA[<p>Thank you! <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Summer summary by yosh64</title>
		<link>http://encelo.netsons.org/blog/2009/08/28/summer-summary/comment-page-1/#comment-3107</link>
		<dc:creator>yosh64</dc:creator>
		<pubDate>Sat, 29 Aug 2009 10:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=270#comment-3107</guid>
		<description>Congratz on the Computer Science degree!</description>
		<content:encoded><![CDATA[<p>Congratz on the Computer Science degree!</p>
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		<title>Comment on Automatic parallax map generation with Blender by Max Puliero</title>
		<link>http://encelo.netsons.org/blog/2008/10/18/automatic-parallax-map-generation-with-blender/comment-page-1/#comment-2339</link>
		<dc:creator>Max Puliero</dc:creator>
		<pubDate>Tue, 16 Jun 2009 08:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=66#comment-2339</guid>
		<description>very interesting 

thanks :)</description>
		<content:encoded><![CDATA[<p>very interesting </p>
<p>thanks <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Parallax mapping for the masses by dudeabot</title>
		<link>http://encelo.netsons.org/blog/2007/05/01/parallax-mapping-for-the-masses/comment-page-1/#comment-1926</link>
		<dc:creator>dudeabot</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=38#comment-1926</guid>
		<description>wow, impressive

thought i use more CG than GLSL :)

congrats!</description>
		<content:encoded><![CDATA[<p>wow, impressive</p>
<p>thought i use more CG than GLSL <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>congrats!</p>
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		<title>Comment on Automatic parallax map generation with Blender by Josh</title>
		<link>http://encelo.netsons.org/blog/2008/10/18/automatic-parallax-map-generation-with-blender/comment-page-1/#comment-1756</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 28 Feb 2009 15:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=66#comment-1756</guid>
		<description>Could you make a tutorial on youtube or something?  I know how to make a normal map, but how do you do the height map?  I also can&#039;t find the nodes.  I guess I&#039;m just a newb :P  Thanks for making the script anyway.</description>
		<content:encoded><![CDATA[<p>Could you make a tutorial on youtube or something?  I know how to make a normal map, but how do you do the height map?  I also can&#8217;t find the nodes.  I guess I&#8217;m just a newb <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />   Thanks for making the script anyway.</p>
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		<title>Comment on Hail to the Photon by nikitikoakan</title>
		<link>http://encelo.netsons.org/blog/2007/11/26/hail-to-the-photon/comment-page-1/#comment-1713</link>
		<dc:creator>nikitikoakan</dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=3#comment-1713</guid>
		<description>Processor not enough. But... Monitor now became usual 22&#039;&#039; Not so large.
Motherboard AsRock? Newer heard.
In other - it&#039;s just my comp</description>
		<content:encoded><![CDATA[<p>Processor not enough. But&#8230; Monitor now became usual 22&#8221; Not so large.<br />
Motherboard AsRock? Newer heard.<br />
In other &#8211; it&#8217;s just my comp</p>
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		<title>Comment on Depth of field reloaded by encelo</title>
		<link>http://encelo.netsons.org/blog/2008/04/15/depth-of-field-reloaded/comment-page-1/#comment-1422</link>
		<dc:creator>encelo</dc:creator>
		<pubDate>Wed, 10 Dec 2008 11:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://encelo.netsons.org/blog/?p=60#comment-1422</guid>
		<description>Yes, it&#039;s a bit heavy, not precise as a real lens blur but, as you wrote, very effective.
I have implemented the ATI paper about high quality DoF, so I made use of their 2-passes Gaussian blur, but of course you can try with other means to achieve, more or less, the same result. :)</description>
		<content:encoded><![CDATA[<p>Yes, it&#8217;s a bit heavy, not precise as a real lens blur but, as you wrote, very effective.<br />
I have implemented the ATI paper about high quality DoF, so I made use of their 2-passes Gaussian blur, but of course you can try with other means to achieve, more or less, the same result. <img src='http://encelo.netsons.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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