The professor of the computer graphics course at my university was continuosly annoyed by my protests and comments during her lectures..

I’m sorry but I just couldn’t stand some claims like: “Phong shading is never used in interactive applications because of it being computationally too heavy”… ![]()
Fortunately she gave me the opportunity to give everyone a small technological update. ![]()
After about a month, my presentation was born.
Made entirely with LaTeX Beamer, VIM, Dia and GIMP, it deals about what modern GPU are capable of, showing some GPGPU applications, along with traditional ones (videogames
), and some shader examples together with commented code.
I discussed it yesterday in a couple of hours, I was all shook up at first but then I advanced smooth and plain. ![]()
It is in Italian, of course, but I published it anyway: Le Moderne GPU.
