About me

I'm Angelo "Encelo" Theodorou, the main goal of this site is to keep track of my computer related activities, to maintain an ordered list of my open projects and their progress.

ohloh profile for encelo

I was born in 1983 in Naples (Italy), I really enjoy software developing (mainly game and graphics programming) and 3d graphics (I love Blender).

My computer story began with an Amiga, "the computer for the creative mind" ;-), and continued with GNU/Linux, the well known free *nix-like operative system.
My distribution is ArchLinux, the one which I think best suits my needs.

The Linux Counter

I've got a Bachelor's Degree with highest mark and honours in computer science from the "Federico II" university in Naples.
Here is my Curriculum Vitae (PDF), should you have any work position available do not hesitate and contact me. ;-)

If you are a bot have fun visiting this page, else mail me at encelo@gmail.com

Nov 02 20:42

Water demo

A water rendering demo has been added in the OpenGL page.

Oct 14 15:17

High Dynamic Range demos

Two HDR demos built during my internship activity have been added in the OpenGL page.

Jul 02 21:30

Evolution War announced

Evolution War, a free and independent game that I'm developing with M3xican, has been announced yesterday.

Apr 29 21:27

New version of "Modern GPUs" presentation

I have published a new version of my Modern GPUs presentation in the Contribs page.

Apr 26 16:21

GLSL toon shading demo

A toon shading demo with sobel filter based edge detection has been added in the OpenGL page.

Apr 19 12:16

Blender weight to vcol script

I published another little Blender script, it deals with weight and vertex painting

Jan 06 03:02

Blender strip render script

My second Blender script renders multiple frames in a single image.

Nov 10 21:56

Parallax mapping and DoF together

A demo showing parallax mapping, depth of field and mesh loading, using my new C++ class library, has been added to the OpenGL page.

Oct 18 15:06

Blender parallax map script

I have released a Blender script for automating normal/height map baking from a high to a low poly UV-mapped mesh.